August 22, 2011

Urbanology from the BMW Guggenheim Lab

TheCityFix announced recently, "the BMW Guggenheim Lab released an online urban planning game, “Urbanology,” as a platform to explore urban issues...Each player assumes the role of a decision maker and answers questions to determine the priorities of a fictitious city. By answering “yes” or “no” to questions like, “Will you double the cost of public transport to fund its conversion to a carbon-neutral system?” or “Will you pay for a free bike service in your city?” players build a city that best matches their urban ideology."

The article goes on to describe the game's creator, the BMW Guggenheim Lab, as a "mobile laboratory that will travel to nine major cities worldwide over a six-year period to address issues of contemporary urban life through programs and public discourse. The lab is an international group of urban planners, architects, artists, designers, scientists, as well as experts in technology, education and sustainability who explore new ideas, experiment and create forward-thinking solutions to the challenges of urban life.

The lab functions partly as an urban think tank and partly as a community center, initiating public discussion on issues that affect livability, sustainability, public health and transportation in cities. Urbanology is an online extension of the physical installation and the theoretical discussion. In addition to answering questions, players can also suggest additional questions, which can serve as a global exchange of ideas and lead the discussion on urban issues."

Though Urbanology is an interesting thought experiment for those willing to test their personal beliefs against some of today's most pressing urban issues, TheCityFix correctly points out that "it also oversimplifies the decision-making process and provides too little context for the fictitious city. For example, deciding to put affordable housing in a vacant lot over a five-star hotel may increase a city’s affordability for its citizens but decrease lifestyle points, making your city less attractive to tourists. Making such abstract decisions without having the necessary context, like knowing the average household income or demographics, may have the opposite of the desired outcome for your fictitious city."

You can play the game here and decide for yourself. For what it's worth, my city is Singapore. 

No comments:

Post a Comment